Originally Posted by
ZoriaRPG
TBH, 32-bit would be wasteful, given that no human being can differentiate between 24-biut and 32-bit colours.
IWhat I'd like to see, are options for user-defined CSets, and CSet behaviour. Just make an 8-bit CSet from a 24-bit Palette, and apply it as needed. That would also end the problem of bank-switching CSets out of the main palette. In general, my wish is that sprites/tiles/combos don;t change colour, unless I tell them to change colour. Get rid of level-based CSets, and make the Cset palette combo-specific, selected in the combo editor; with easy -/+ rotation between all user-defined CSets.