How do you make Secret Combos on a DMap go back to the way they were (before you activated them) when you leave the DMap?
How do you make Secret Combos on a DMap go back to the way they were (before you activated them) when you leave the DMap?
Well, you can't on an overworld, unfortunately. However, (in a dungeon-typed Dmap, I believe...), they always return to normal, including permanent triggers :/ , which is weird...
My quests:
End of Time - First quest, uses classic graphics (Help/discussion thread)
Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)
Oh, I'm sorry I could answer your question last night, too.....
Yes its true. In my game, I had to make bosses dungeans to fix the problem of "resumed fighting" when you die.
2005 - 2007 Defender's Academy II project to be released at the turn of 2007-2008. With awesome graphics (I'm honest. Sorry that KKA didn't have what I said it had : ( ), dynamic plots, bonus-featurs, side-quests, a huge map bristling with creativity and mastery, you'll agree that this quest is very good. Don't miss out on the great bosses that I'll create either. Each one will take days to build, and will be a fun challenge that will test your wits. Email me for information or screenshots.
Woah... The first boss in MY quest wasn't like that (even though I lost to it a lot. The boss is 6 Armoses and 4 Gels. It's actually an easy battle because the Dungeon Item for Level 1 is the Hammer, which can destroy Armoses with ONE hit!).
GAH, you made the Level 1 item the hammer!?! No, no, no, you *might* want to change that. The hammer has the strength of the Magical Sword (4 times the Wooden Sword) and makes Darknuts, Like Likes, and other tougher/more annoying enemies easier... But it's your quest, your choice...
My quests:
End of Time - First quest, uses classic graphics (Help/discussion thread)
Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)
I'm with Pineconn on this one. If you read around, giving the hammer as an early item in the quest is a BIG turn off for many people here. You might not get much positive response on your quest just for that reason. But again, it is your choice. We just recommend reconsidering your approach.
Hmmm.... Good point.... I didn't exactly know how powerful the item was until I got it, and for some reason, my test won't accept any quest changes since OI saved it, so I'll have to start over... Oh well!
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